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Works for all versions!!! Professional Home Design Software. Select each stair section and adjust its width and position using its edit handles so that it fits within the walls forming the stairwell drawn on Floor 1.

When the stair sections are positioned properly, click with the Straight Stairs create a landing as you did on Floor 1. Next, use the Select Objects tool to select the landing, click on the Break Line edit tool, and click along the landings edge to place a break, which allows you to reshape it so that it fits against the foundation walls. Placing Doors and Windows Now is a good time to add some doors and windows to the model.

For more information about doors and windows, see Doors on page of the Reference Manual and Windows on page of the Reference Manual.

To add a door. To better see the results when the door is edited, create a Perspective Full Camera view inside the structure, pointed at the entry. Click the Open Object edit button to open the Door Specification dialog. Press the Tab key to update the preview image on the right side of the dialog so that it reflects your change.

Click the Open Object edit button to open the Window Specification dialog. To customize all of your doors and windows in this manner, make your changes in the Door Defaults and Window Defaults dialogs before placing them. For more information about copying objects, see Copying and Pasting Objects on page of the Reference Manual. Doors and windows can be placed, selected, deleted, copied, pasted, and edited in either 2D or 3D views.

If there is a window design that you will be using throughout a plan, you can create it once, then just copy and paste it. An even better approach is to set your door and window defaults to the desired settings before placing these objects.

To create a doorway 1. Select the doorway by clicking on its frame and click the Open Object open the Door Specification dialog. On the Casing panel, change the Exterior Casing Width to 10".

Be sure to delete the D from the text field. It stands for "default" and if it is not removed, it will continue to apply the default casing width, regardless of the value you specify.

On the Casing panel, click the Library button beside Casing Profile and select a molding profile from the library. On the Arch panel, click the Type drop-down and select "Broken Arch" from the list. Set the Height to 12". Click the Center Object edit button, then click inside the entry room, near the interior wall containing the doorway. Use the tools and techniques youve learned to add window and doors to the rest of the plan, as shown in the following images. Doors placed in interior walls become interior doors and have different specifications than exterior doors.

If you feel inspired, customize the doors and windows as you see fit. For example, increase a doors width to 48" or greater and the program will automatically create a double door. Using the Full Camera tool, create an interior camera view on Floor 1. Remember that where you click determines the cameras perspective and where you release determines the point about which the camera will rotate. A short drag distance is ideal, however, the distance must be greater than one foot. You can also learn about materials in the Materials Tutorial or find out more about roofs in the Roof Tutorial.

To learn how to arrange views of your model on a page for printing, see the Layout Tutorial. The majority of Roof Tutorial describes some common roof styles that can be created using settings in the Wall Specification dialog and can be completed independent of the other tutorials.

It also explains how to add gables over doors and windows, how to create dormers automatically and manually, and how to create skylights. In this tutorial youll learn about:. Getting Started with Automatic Roof Styles This tutorial uses a simple, rectangular structure to explain how to create common roof styles using roof style directives assigned to the exterior walls.

To begin a new plan 1. See Drawing Walls on page of the Reference Manual. Roof Style Directives in Walls By default, the program will generate a roof plane bearing on each exterior wall that does not have a room-defining wall directly above it, and will use the pitch specified in the Build Roof dialog.

The result is a hip style roof; however, if you need a different condition over a particular wall to produce another roof style, you can define it in that walls specification dialog. Individual walls can be selected and edited in both 2D and 3D views. When multiple walls are to be edited, however, it is usually quicker and easier to work in floor plan view: in part, because you can hold down the Shift key and group-select walls. To set a walls roof directives 1. To select multiple walls, hold down the Shift key on the keyboard and click on additional walls to add them to the selection set.

The Roof Options control how the roof builds over the selected wall. The Pitch Options control how steep the roof that bears on the selected wall is. The Overhang setting lets you specify how far the roof above extends past the walls exterior. The Auto Roof Return settings let you specify and customize automatic roof returns.

Lower Wall Type if Split by Butting Roof lets you create a lower wall type that follows the underside of an adjacent roof plane, if one is present. Attic Walls When a roof is generated, attic walls may also be generated. An attic wall fills the space between the walls that define a room and the roof above. The triangular-shaped wall of a gable, for example, is created using an attic wall.

If you do not want to see attic walls in floor plan view, you can turn off their display. To turn off the display of attic walls 1.

Deleting Roofs Whether a roof was drawn manually or automatically generated, deleting roof planes is easy:. If a warning message states that roofs cannot be deleted while Auto Rebuild Roof is on, click the Yes button to turn off Auto Rebuild Roof and delete the roof. Auto Rebuild Roofs is turned off by default, and this tutorial is presented with this feature disabled; however the information presented here also applies when it is enabled.

Hip Roofs When roofs are automatically generated, a roof plane is built over every exterior wall in the plan that does not have another wall drawn above it.

The result is referred to as a hip roof. To create a hip roof 1. Begin with the basic rectangular structure described in Getting Started with Automatic Roof Styles on page Gable Roofs If you would like a gable over a particular wall rather than a roof plane bearing on it, you can specify it as a Full Gable Wall in the Wall Specification dialog.

To create basic gable roof, two walls should be specified as Full Gable Wall. To create a gable roof 1. Click the Select Objects tool, select the vertical wall on the left, hold down the Shift key, and select the vertical wall on the right. The two walls should be group-selected. See To set a walls roof directives on page Alternatively, you can click the Change to Gable Wall s edit button. To create a shed roof. Select the lower horizontal wall and open its Wall Specification dialog.

Offset Gable Roofs An offset gable is a type of gable roof with different pitches on each of the two roof planes and an ridge that is offset from the buildings center line. Assign a different pitch to the two roof planes in the Wall Specification dialog for the wall supporting each one.

To create an offset gable roof 1. On the Roof panel, leave the Roof Options unchecked and change the Pitch to 12 in Gambrel Roofs A gambrel or barn style roof has two pitches on each side of the ridge. The first lower pitch on either side is steeper than the pitch near the ridge. To create a gambrel roof 1. Click the Select Objects tool, select the horizontal wall on the top, hold down the Shift key, and select the horizontal wall on the bottom.

Make sure that the Pitch value is followed by D , which means that is set to use the default. Check the box beside Upper Pitch. Specify the Upper Pitch as 6 in 12 and the Start Height as ". To learn more, see Finding the Start of an Upper Pitch on page Click OK to close the Wall Specification dialog.

Experiment with alternate pitches and overhangs. Also, try varying the height at which the second pitch begins so that you can see the effect it has on the gambrel roof design. Gull Wing Roofs A gull wing roof has two pitches on either side of the ridge, as a gambrel does; but the first pitch of a gull wing is shallower than the steeper upper pitch.

To create a gull wing roof 1. Open the Wall Specification dialog and on the Roof panel, and change the following settings:. Place a check in the box beside Upper Pitch. Keep the Upper Pitch as 12 in 12 and change the Start Height to ". Click OK to close the dialog. Experiment with the height at which the second pitch begins so that you can see the effect it has on the gull wing roof design.

Half Hip Roofs A half hip roof has two gable ends. At the top of each gable is a small hip that extends to the ridge. To create a half hip roof 1. Specify the Upper Pitch as 3 in 12 and set the Start Height at ".

Mansard Roofs A mansard roof is a hip roof with two pitches on the roof sections above each exterior walls: an extremely steep lower pitch and a gently sloping upper pitch.

To create a mansard roof 1. Click the Select Objects tool, select one of the exterior walls, hold down the Shift key, and click on the remaining walls to select them as a group. Specify the Upper Pitch as 1. Finding the Start of an Upper Pitch When creating a roof style with lower and upper pitches, you can determine the exact Starts at Height or In From Baseline values that you need in an elevation view. To find the start of an upper pitch 1.

Generate the roof using only the first, lower pitch. Be sure to define all the roof information for each wall gable, hip, first pitch, etc. Create a cross section view that includes the roof plane that will have the second pitch. Using the Point-to-Point Dimension tool, drag a dimension line from the baseline to the vertical plane of the temporary point.

Enter either of these values in the Wall Specification dialog. You can press the Tab key to update the other value. Roof Style Quick Reference The following chart provides a quick reference for building the roof styles described in this tutorial. The chart shows which walls to change and what to change on the Roof panel of the Wall Specification dialog for each wall. These parameters are based on a 34xfoot model. For different size plans, adjust these numbers.

Roof Returns A roof return is a small decorative roof plane that connects to the low side of a gable roof overhang and extends below the upper triangular portion of the gable wall. While you can build these manually, the following pictures illustrate the three styles of roof returns that can be produced automatically in Chief Architect.

The first two are called Gable and Hip returns, since the returns themselves end in either a gable or a hip. The third is called a Full return because it extends under the entire gable, connecting both sides. Full roof returns are sometimes referred to as water tables. Roof returns can be specified for any wall, but they will only generate on Full Gable Walls.

Specify the horizontal Length of the returns in inches; the distance to Extend the returns past the main roof overhang; the style of roof return; and whether the returns are sloping or flat. As long as your model has a roof, the specified roof returns will be generated when you click OK. For more information, see Roof Returns on page of the Reference Manual. Adding Gables over Doors and Windows You can add a gable roof over a door or window.

To create a gable roof over a door or window 1. Automatic Dormers The Auto Dormer and the Auto Floating Dormer tools offer a quick and convenient alternative to drawing dormers manually. With just a few clicks an entire dormer is placed, complete with roof, roof hole, walls, and window. There is a limit to how low the roof pitch can be set when creating dormers. Generally, 9 in 12 is the lowest pitch that will provide enough elevation to contain a dormer.

Auto Floating Dormer An Auto Floating Dormer can be placed anywhere within a roof plane, as long as there is enough space to contain it.

Floating dormers are sometimes referred to as decorative because they do not tie in with the structure of the building or require support walls. Once a dormer is created, it can be moved, resized and opened for specification. An Auto Floating Dormer cannot initially be placed so that its walls align with an exterior wall. Once it is created, its front wall can often be aligned with an exterior wall below; however, its side walls must remain inside the exterior walls.

Auto Dormer The Auto Dormer tool places a standard dormer, which has the same space and structural requirements as a manually drawn dormer. If you have not drawn dormers manually, you may benefit from learning how.

For information, see Manually Drawn Dormers on page Dormers can only be placed in roofs that are large and steep enough to contain them.

If a warning message stating that some walls are outside the roof plane appears when you try to place an automatic dormer, try decreasing the Height value in the Dormer Defaults dialog. A knee wall must be present for the dormer to connect to. A knee wall will create attic space and offer structural support. A wall must be present, but it does not necessarily have to be designated as a Knee Wall in the Wall Specification dialog. Dormers cannot be in conflict with the ceiling on the same floor.

If you need to create an open, attic condition, check Ignore Top Floor in the Build Roof dialog and generate roof planes based on the floor below the dormer. Once placed in your model, an automatic dormer can be repositioned and its width adjusted using its edit handles. Double-click on an automatic dormer to open the Dormer Specification dialog, which looks just like the Dormer Defaults dialog but only affects the selected dormer.

You can also select the dormer window separately; resize it with its edit handles; and open it for specification. For more information about dormers, see Dormers and Crickets on page of the Reference Manual. Manually Drawn Dormers To create dormers in an upper floor, create a new floor for your plan and modify this floor with knee walls and windows to form gables.

Well start with a new 40 x 30 foot plan to learn this technique. As with automatic dormers, roof pitches of 9 in 12 or greater generally work better than shallow pitches when creating dormers because they provide enough vertical space to build the dormer within.

To create a new plan. Choose the Derive new 2nd floor plan from 1st floor plan option in the New Floor dialog and click OK. In the Floor 2 Defaults dialog, which opens next, click OK without making any changes. To create two knee walls A knee wall is a short wall on an upper floor that is cut off by a roof plane rather than building up to full ceiling height.

They are often used to separate loft areas from attic space. You can create a custom wall type for the knee walls, such as a wall with only a framing layer and one sheetrock layer. Position this knee wall so that it is 5 feet from the top exterior wall. Draw another horizontal interior wall and position it 5 feet from the bottom exterior wall. You can reposition the knee walls using dimensions.

Group select both interior walls and click the Open Object edit button. Position the front walls of each dormer box 2 feet from the bottom exterior wall. The front dormer walls are those parallel to the bottom wall. Use dimension lines to position the dormer side walls so that the dormers are 6 feet from each vertical exterior walls wall and 8 feet wide. When Midpoint Object Snaps are enabled, a "sticky point" will exist at the midpoint of the dormer front wall when you move your mouse along the front wall.

You can also use the Center Object edit button to center each window along the wall after it has been placed. To build the roof 1. Group select the two dormer front walls with windows and open their Wall Specification dialog.

Group select the four dormer side walls and open their Wall Specification dialog. On the Roof panel, confirm that Pitch is 12 in 12, and click OK. Earlier, a pitch of 12 in 12 was specified in the Build Roof dialog: that pitch should have prefilled here and will work well for these dormers.

Click the Select Objects button, then click in the narrow room between the top knee wall and the top exterior wall to select it. Click the Open Object edit button to open the Room Specification dialog. Notice that there are small gaps in the dormer side walls. This gap is caused by the difference between the position of the knee walls and the point at which the ceiling intersects the roof plane.

This location is marked by the black dotted Ceiling Break Line in floor plan view. Select each of the knee walls and move them back so that they are in alignment with the ceiling plane. When Object Snaps are enabled, the walls will snap into position when they are close to the Ceiling Break Lines.

You can move the interior walls closer to or further from the outside walls to change the dormers elevation, or change the pitch for the roof to make the dormers longer.

You can create dormers in more complex plans the same way, but you may want to experiment with wall placement and pitch to achieve the desired effect. Crickets and Dormer Vents Roof crickets, sometimes called saddles, are raised roof planes built to divert water or snow. When a roof is generated automatically, crickets will not be produced, but they can be drawn manually using the Roof Plane. Dormer vents can be created using a similar technique.

To create a manually drawn chimney cricket 1. Create a basic rectangular structure with a hip roof. See To create a hip roof on page In this example, the display of Roof Plane Labels is turned off.

Midpoint Object Snaps or the Center Objects edit tool can be used to center the fireplace along the wall, if desired. In this example, the default 48" wide fireplace is used, but its Depth edit handle is used to offset the fireplace 6" towards the exterior. See Chimneys on page of the Reference Manual. You can also draw the CAD line near the desired location and then move it into place using dimensions. Make sure that the CAD line extends past the fireplace in both directions. Do not check Build Roof Planes.

Here, were using the Build Roof dialog to set the defaults for manually drawn roof planes. See Roof Defaults on page of the Reference Manual.

Click on the CAD line near one of its endpoints and drag to draw a roof baseline perpendicular to the line, towards the structures interior. Release the mouse button and move the mouse parallel to the CAD line and in the direction of the fireplaces center and click once. The roof plane that is created will draw its height from the top of the roof below at the point where you first clicked to begin drawing. Note: In this example, the cricket roof plane is assigned an angled fill pattern to make it easier to see.

Use dimensions to resize the new roof plane so that it measures half the width of the fireplace from its low edge to its ridge. In this example, that distance is 24". Use Roof Intersection Points to find the intersection point for the edge of the roof plane opposite the fireplace. See Locating Intersections on page of the Reference Manual. If the program creates an Intersection Point that is not located on the roof plane edge, move that edge so that it is closer to the fireplace and the roof plane is more narrow and try again..

Use the roof planes edit handles to: Angle the low edge of the roof plane up to the Intersection Point. Drag the short edge of the roof plane outward until it disappears and the roof plane becomes a triangle. Use the Point to Point Move edit tool to move the new roof plane so that its ridge edge is adjacent to the original roof planes ridge. Click the Center Objects.

Move the mouse pointer over the fireplace. When a center axis displays over the fireplace, click once. Remember to restore the settings in the Build Roof dialog if you intend to draw more structural roof planes in your plan.

The cricket created above can easily be converted into a dormer vent. Begin by closing the 3D view and returning to floor plan view. To create a dormer vent 1. If you draw the wall in the wrong direction and its siding layer faces the interior, select it and click the Reverse Layers.

Click on the wall to select it and click the Open Object edit button. See Roof Panel on page With the wall still selected, use its edit handles to move it the desired distance from the eaves of the roof cricket. A selection of attic vents is available in the Library Browser. See Vents on page of the Reference Manual. When you release the mouse button, a skylight is created and can be repositioned and resized using its edit handles. One common example is a reverse gable roof, created when a house has gable walls that are perpendicular to one another, as in an L-shaped home.

We can create a reverse gable roof on an L-shaped home using the Break Wall To create an L-shaped home 1. Left wall - 30 feet long Upper wall - 45 feet long. Right wall 18 feet long. Lower wall extending left from the right wall - 25 feet long. Vertical wall connecting two lower walls - 12 feet long. Lower wall extending right from the left wall - 20 feet long. To create a reverse gable in this plan, we need to create three gable walls: two running vertically and one horizontally.

To add a gable roof to the plan 1. Check Full Gable Wall on the Roof panel of the Wall Specification dialog for these three walls: The far left vertical wall The far right vertical wall The bottom left horizontal wall. The roof will look like this:.

The gable wall on the left produces roof planes that extend too high and interfere with the roof over the front extension of the house. To avoid this, use the Break Wall tool to divide the left wall into two different sections. The upper section can then be specified as a Full Gable without affecting the lower section.

To use the Break Wall tool 1. Extension snaps should help you place the break at the right place. See Extension Snaps on page of the Reference Manual. Open the lower portion of the wall for specification and on the Roof panel of the Wall Specification dialog, clear the Full Gable Wall checkbox and click OK.

You now have two full gable roof sections meeting to form your L-shaped roof. Your plan should look like the following image:. Notice the step in the ridge line. This can be corrected by resizing the lower gable wall. Select the vertical wall to the right of the bottom gable wall and move it to the left 2 feet, reducing the length of the gable wall from 20 to 18 feet. When you are finished, rebuild the roof. This completes this Roof Tutorial. You can use any combination of the techniques described here to create a wide variety of roof designs.

Adding a Roof to the Stucco Beach House Now that we have a basic understanding of the automatically roof tools, lets return to our previously saved Stucco Beach House plan, as it looks like our house could use a roof now.

Individual walls can be selected and edited in both 2D and 3D views; however, when multiple walls must be edited, it is usually quicker and easier to work in floor plan view: in part, because you can hold down the Shift key and group-select walls. To edit the default roof 1. See Gable Roofs on page Full Gable Wall.

You can go to the Materials panel to change the material of your roof. Here, an Earth Roof Tile material. Troubleshooting Automatic Roof Issues Creating a roof automatically can require experimentation and practice.

Here are some suggestions for troubleshooting a problematic roof design. See Automatic vs. Manual Roofs on page of the Reference Manual. Roof Directives in Walls As discussed in this chapter and in the Roofs chapter, the program will automatically generate a roof plane bearing over each exterior wall in a plan to produce a hip roof.

If you require a different condition over a particular wall, such as a triangular gable or side wall of a shed roof, you can specify that condition on the Roof panel of the Wall Specification dialog. See Roof Panel on page of the Reference Manual. Specifying roof directives that do not reflect what you require directly above a selected wall, however, can often result in drastic and unwanted changes to your roof.

For example, when two parallel walls are specified as Full Gable Walls, a single ridge will be created between them. If a wall that is perpendicular to these walls is also specified as a Full Gable Wall, the roof becomes more complex with an additional ridge, two valleys, and two hips. If you are seeing hips or valleys in your roof where you do not expect them, revisit the Roof panel of the walls supporting the affected roof planes.

Roof Heights The heights of all automatically generated roof planes are based on the heights of the walls that they bear on. Wall heights, in turn, are determined by the ceiling heights of the rooms that they define. If you generate a roof and it seems to be more complicated and has more roof planes than it should, take a look at the ceiling heights of the rooms in the plan. Often, the correct way to. See Lowered Ceilings on page of the Reference Manual.

Controlling Roof Ridges A single roof ridge will generate for as long as the bearing walls that support the roofs on either side of the ridge are the same distance apart. When alcoves or bump outs are introduced along either bearing wall, the ridge is likely to become broken.

If a bump out is added that affects the length of either Full Gable Wall, or if an alcove is added anywhere along the length of the structure, the ridge will no longer follow a straight line. There are a number of ways to maintain a single ridge line in the presence of alcoves or bump outs:. Increase the Minimum Alcove Size to specify what size alcoves are roofed. Use the Extend Slope Downward roof directive to allow the roof over a bump out to extend lower then the ceiling height in that area.

Specify the area inside of an alcove as an "Open Below" room with a roof but no ceiling, and Use Soffit Surface for Ceiling specified. See Room Types on page and Structure Panel on page The basic structure of the plan is complete, but the plan still needs lights, outlets, and fixtures to be a functional home.

In addition, the interior could use some creature comforts such as furniture, wall coverings and moldings. You may want to save this tutorial using a new name to archive your previous work.

In this tutorial, you will learn about:. Controlling the Display of Objects Every object that you create in Chief Architect exists on a layer that lets you control whether it displays as well as some aspects of its appearance.

For example, the roof that was created in the House Design Tutorial will only be in the way in this tutorial, which discusses the plans interior. To avoid this, the "Roof Planes" layer can be turned off in floor plan view. For more information, see Layers on page of the Reference Manual. Press the letter R, find the "Roof Planes" layer and remove the check from the Display column. Click OK. To quickly locate and turn off the "Doors, Labels" and "Windows, Labels" layers, type the word "label" in the Name Filter field above the list of layers.

To restore the full list of layers, remove all text, including spaces, from the Name Filter field. You can set up layers to meet your specific needs for different tasks using Layer Sets. For more information, see Layer Sets on page of the Reference Manual.

Working with Library Objects Chief Architect comes with a library that contains thousands of library objects that can be used in a plan. For more information about the library and library objects, see The Library on page of the Reference Manual. To use the Library Search to locate a symbol and place it in the plan 1.

In the text field, type "bed" and notice that search results will display below as you type. All items with "bed" in any part of their search attributes are included, so in this example, the search results include a variety of items besides furniture.

To narrow the search results, click the Search Filtering Options button, then check the box beside Entire Word and under Type select Furnishings Interior. Now only items with the word "bed" in their attributes and are interior furnishing will be included in the search results. Click on a bed in the search results list to select it for placement. When a library object is selected for placement the mouse pointer icon indicates the type of library object selected, a preview outline of the object follows your pointer as you move it, and basic information displays in the Status Bar at the bottom of the program window.

Click in the master bedroom to place the bed. To see where the selected item is located in the Library Browser, right-click on it and select Show in Browser from the contextual menu. To switch from a list of search results to the Library Browser tree view, click the Browse. A library object can be selected and edited using the mouse.

It also has a specification dialog that offers additional editing options. To modify a symbol from the library 1. Click the Select Objects button or press the Spacebar and click on the bed to select it. When selected, the bed displays edit handles. Use the Rotate edit handle to rotate the bed. Use the Move edit handle to move the bed up against the right wall.

You can modify the materials for the bed by using the Select Objects select the bed, and clicking the Open Object. On the Materials panel, select the component of the object that you want to apply a new material to: for example, the Bedspread.

Click the Library Material button to open the Select Library Object dialog, where you can search or browse the Library to find and apply a new material to the bedspread portion of the bed.

Here, a light brown fabric is used. Repeat this process for any of the other materials on the bed you may want to adjust, then click OK to apply the changes which will be visible when you create a camera view. You can also apply materials to objects in 3D views using the Material Painter tool. You can replace a library object in your plan with a different item from the library using the Replace From Library edit button.

This can be particularly helpful if you have multiple copies of the same object throughout the plan, as you might with a fixture like a sink or toilet, and would like to replace them all at once. To replace a library object 1. Select one of the Replacement Options to replace the current object only, all identical objects in the room, or all identical objects on the current floor. Click the Library button to select a replacement item from the library.

Using the tools and techniques learned so far, place fixtures in the bathrooms on Floors 1 and 2. Applying Room Moldings In Chief Architect, you can specify base, crown and chair rail moldings for any room. The library contains a selection of molding profiles; and in addition, you can create your own. For more information, see Trim and Molding on page of the Reference Manual. To add crown molding to a room Moldings can be added in floor plan or any camera view.

So that you can see the results more quickly, begin by creating a camera view of the master bedroom. See To create a camera view on page 40 for information about using the Full Camera.

Click the Select Objects button or press the Spacebar, then click in a blank space on the floor of the room to select it. In the Select Library Object dialog, either search or browse to find a chair rail profile that you like.

When you find one, select it and click OK. If you wish, you can specify the Height and Width of the selected molding. In this tutorial, a Height of 2 inches is specified.

   

 

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